Victory Games Carrier Rules Pdf
A complete PDF copy of the original Victory in the Pacific game, so that you can print out your spare parts yourself A comprehensive set of rules clarifications by the original design team Copies of both the 1st and 2nd Edition original rulebooks. This Battle Hymn expansion includes additional rules (boats, rafts, dogs, dynamite, flares, spotlights), two half-map overlays, new cards and counters, and six scenarios. (1988) 'The rules, missions, playing pieces, and mapsheets provided in Leatherneck are fully compatible with those components in your Battle Hymn game. Continuing on with my learning of Carrier from Victory Games (1990), I have just tried scenario 3.This scenario is meant to teach movement of ships. In this game, Japanese task forces are given objectives that they are attempting to reach so the good news is that not everything out there is trying to sink your little carrier force.
Naval warfare has a rich history dating back to ancient times, spanning countless conflicts that have relied on access to the world’s oceans. Fleets and flotillas have been crucial for the logistical transportation of materials, goods, treasures and troops. In combat, naval vessels have the capability to strike a decisive battle against the opponent or interdict against their supply lines. Undoubtedly, this is an important branch of a nation’s military, but how does this element of warfare translate to videogames?
Those who are looking for naval warfare can find games that are worth an investment, whether more arcade-style combat, or developing the strategy for an entire battlefleet. The following titles are absolute plays for the admiral-minded types looking to expand their naval-themed experiences.
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What are the best Naval War Games?
- World of Warships
- Carrier Battles 4 Guadalcanal
- Naval Campaigns: Wolfpack
- Command: Modern Operations
- Cold Waters
- Rule the Waves II
- Supremacy at Sea WW2
- Atlantic Fleet
- Victory at Sea
- Silent Hunter 3
- Ironclads 2 Collection
- Enigma: Rising Tide
- Navyfield
- Fighting Steel: World War II Surface Combat 1939-1942
World of Warships
Developer/Publisher: Wargaming.net
Tags: Real-time, action/arcade, WW1, WW2, Online Only, Multiplayer
Purchase: Play now for free
While its definition as a 'war game' is understandably debatable, Editor Joe decided to include this on our list because not only does it offer a refreshingly different experience to everything below it, but it's also a fun and surprisingly cerebral game. Featuring ships that range from WW1-era right through to the end of WW2 and a bit beyond, World of Warships is what happens if you take the concept of something like Battlefield, or Call of Duty, except everyone is controlling a warship.
What sets it apart from most free-to-play arcade games though is that there's a surprising amount of forethought required in order to play well. You've got to consider your direction and the time it'll take you to change course, gun emplacements can take time to turn (especially in the big battleships), and when it comes to attacking your distance and lead-time with your shots are also important. It's a lot more fun to play with friends, and being free-to-play means a grind does start to set in at the higher tiers, but once you get to Tier 6 you can do the special PvE scenarios which are a nice change of pace. The late James Cobb was always a quiet fan of this arcade 'war' game, and we can easily see why. It's also recently added Submarines!
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Carrier Battles 4 Guadalcanal
Developer/Publisher: Cyril Jarnot/Avalon Digital
Tags: WW2, Pacific Theatre, Turn-Based Strategy, Hex, Operational
Purchase:Steam
Carrier Battles was originally released a few years ago on iOS, and was a hit with the mobile crowd as it was a pretty decent turn-based wargame, one of the few that existed on mobile. Now it's finally been ported to PC with some help from Avalon Digital and its ready to take its place on our list of top naval war games. It's worth caveating that as much as this features a tight design, deep gameplay and smart abstractions to cover the Pacific Theatre, it IS a port of a mobile game at the end of the day.
It's gotten fancier graphics and some other upgrades, but it can't shake the essence of being a more simplistic game for a simpler platform. That's not a detriment, but it is something to bear in mind. Other than that though, Carrier Battles makes smart of use of Fog of War mechanics, as well as making you feel the tension of far-off air battles as you manoeuvre your task forces in an attempt to control the Pacific. Future upgrades that will elevate it beyond it's mobile progenitor are planned, and you can read our Carrier Battles PC review for more thoughts. It's a pretty decent game, all in all.
Naval Campaigns: Wolfpack
Developer/Publisher: John Tiller Software
Tags: WW2, Atlantic Theatre, Submarine Warfare, Operational, Real-Time
Purchase:Direct
A rare naval-themed outing from the fabled JTS house, Wolfpack is the latest entry in the Naval Campaigns line and takes you to the till-covered Atlantic theatre. You are in charge of a varying number of U-Boat ships as you try and disrupt the Allied supply lines in the Atlantic Ocean. Alternatively, you're in charge of the Allied fleets trying to keep Britain's life-line up and running.
There are 50 scenarios in total, along with two campaigns covering a wide range of battles and set-pieces. Not all of them can be played from both sides, but most of them can. There is also a powerful editor as standard, and the usual JTS bells and whistles to go with it. It's still fairly old-school in that JTS fashion, but this is a more straight-forward game in many ways.
Command: Modern Operations
Developer/Publisher: WarfareSims / Matrix Games
Tags: Naval, Land, Aerial, Real Time, Various Theatres, Strategy, Simulation, Grand Strategy, Modern Warfare
Purchase: Steam, Direct
Command's definition as purely a 'naval' war game is getting rather stretched now, but despite improving the ground operations part of the simulation most of the scenarios and focus is on naval (and air) assets for the most part. Regardless of how you want to define it, it's a damn good piece of software and deserves to be on every list it can fit under. Since it's predecessor was here, feels right to continue the tradition.
You can read our Command: Modern Operations review to find out more about what we thought, but the basic break-down is this: This is the finest, most-in depth simulation of modern warfare you will ever see, and the new version definitely has a number of improvements in terms of U.I. and accessibility. If you've never owned CMANO but have a passing interesting, then buying CMO is a must. If you're an existing owner, there's not as much new as perhaps justifies the asking pricing. Existing owners of the base CMANO game get a 50% discount until January 31st, but even then what's on offer may not be enough for some. Still, you can always take the Paradox mentality and think of it as an investment in the game's future in terms of new free content.
On Feb 24th, 2020, CMO received its' first piece of Command LIVE micro-DLC, Broken Shield 300. To date it's the best example of such DLC that's been released since the project started, and bodes well for the future of such smaller releases on the new platform.
Cold Waters
Developer/Publisher: Killerfish Games
Tags: Naval, Real Time, Various Theatres, Strategy, Simulation, Submarine
Purchase: GOG.com, Steam
Killerfish Games manages to hold two titles on this list, and with good reason. Cold Waters manages to walk a perfect line between arcade and simulation with this submarine-based naval game. Establishing itself in a modern setting, the player sets out in nuclear submarine and strike against surface targets and warships while evading modern ASW countermeasures. Great mission and unit variety, outstanding visuals and intuitive UI enables Cold Waters to stand tall among the greatest naval wargames out there.
Content for Cold Waters is still being released, with the latest addition being a South China Sea campaign. Those looking for a more immersive sub sim, please note that this isn’t Silent Hunter – you may be disappointed if that’s what you’re looking for here. Read our Cold Waters review to learn more about what makes this game so popular.
Rule the Waves II
Developer/Publisher: Naval Warfare Simulations
Tags: Naval, Real Time, Various Theatres, Strategy, WW1, WW2, Management, grand strategy
Purchase: Direct
While the sequel to Rule the Waves won't be ground-breaking for anyone experienced in the original title, Rule the Waves 2 is a clear improvement over its predecessor in more ways than one. With an expanded timeline through to 1950, air forces and Air Craft Carriers now make their appearance in the mid-to-late game, shifting the priority of naval doctrine from Dreadnoughts and super-ships to platforms capable of fielding large amounts of air power.
Other little improvements, such as changed naval invasion ranges, mean that this takes on a more long-form, emergent narrative experience similar to Hearts of Iron - it's less about painting the map your colour, and more about the strategic and long-term naval performance of your nation. There's still areas of improvement - in-game events and politics still take on a euro-centric affair, the game is terrible at explaining itself, and we'd love to see mechanics that cater towards large-scale warfare between alliances. As with the first game, this is a completely unique experience in naval war gaming, and anyone even remotely interested should definitely try it out for themselves. Read our Rule the Waves 2 review to find out more about what we thought.
Supremacy at Sea WW2
Developer: Naval Warfare Simulations
Tags: WW2, Strategic, Management, Pacific, Atlantic, Mediterranean, Operational
Purchase:Direct
In many ways SaS is a counter-point to NWS' other entry on this list, Rule the Waves 2. It's not getting a sequel and hasn't had the same amount of support as the other game, but provided you can still get a hold of it (you can only purchase what few physical copies remain from the NWS store) it's a very engaging naval warfare game that focuses on the big-picture. There are three campaigns covering the Pacific, Atlantic and Mediterranean theatres, and you're tasked with managing and deploying fleets and task forces based on operational needs of the campaign. Along with fleets and ships, you can also manage air assets, and even intervene in ground battles.
It's a little bit fiddly to get working on Windows 10 machines, but it is doable and this is one of those rare games that clearly has been designed by someone with immense knowledge and passion for the subject, and have offered a unique take that makes best use of the resources and technology they had available. The quintessential 'indie' war game and you can find out more by reading our Supremacy at Sea review.
Atlantic Fleet
Developer/Publisher: KillerFish Games
Tags: Naval, Turn Based, Atlantic Theatre, Strategy, WW2, Arcade
Purchase: GOG.com, Steam, iOS
Initially released on iOS as a sequel to Pacific Fleet in 2015, Atlantic Fleet excels as an arcade-style turn-based naval strategy game. Slug it out in single battles, scenarios or an Atlantic campaign as the Kriegsmarine or the Royal Navy. Both factions offer a wide variety of naval vessels, from famous ships such as the Hood and Bismarck, all the way to “paper” battleships such as the Lion-class and H-44! The use of land based or carrier aircraft for strikes against ships is also present and can give an edge over the enemy.
The turn-based combat is perfect for the surface ship engagements, but submarine and aircraft carriers are a bit sub-par. The price of admission is just right for the amount of content in the game. Read our review for more.
Victory at Sea
Developer/Publisher:Evil Twin Artworks
Tags: Naval, Real-Time, Various Theatres, Strategy, Arcade, Moddable, WW2
Purchase:GOG.com, Steam
Victory at Sea is an excellent game for those who want a fast-paced experience of WW2 naval warfare across multiple theatres of operation. Simplified combat controls and real time management allows for the action to be quick and engaging. Nation variety spans the traditional naval powers of British, American, Japanese and German fleets to the lesser represented Dutch, Italian and French forces for custom battles.
There is a lot of content for Victory at Sea due to free updates from the developers, coupled with a cheap purchase price. Along with modding tools that expand unit rosters (such as can be found here) and ship variety this is a great title for people looking to expand their naval libraries.
This game also received a sequel - Victory at Sea: Pacific. Sadly, the added campaign layer has added a whole new pool of potential problems for the developer. It's got a solid foundation, but there's still work to do yet before it's in a good enough place to knock the original game off its perch.
Silent Hunter 3
Developer/Publisher: Ubisoft
Tags: Naval, Real Time, Various Theatres, Strategy, Simulation, Submarine, WW2, Moddable
Purchase: Steam, Direct
As a U-boat captain of the Kriegsmarine, you will find yourself prowling for unsuspecting targets, ambushing convoys, or fighting against aircraft as you’re surfaced. Interacting with the ships interior is also a major component of managing your submarine. Of the Silent Hunter series, Silent Hunter 3 easily remains the undisputed champion.
What pushes Silent Hunter 3 beyond it’s sequels is the incorporation of the GWX3 GOLD mod. This mod gives the game an even more immersive experience, with quality of life changes, environment improvements and added variety still unmatched by the later titles. If you can sacrifice the visual fidelity that the later versions have, you’ll find afternoons and evenings lost as you develop into a successful U-boat Commander. Alarm! Fluten!
Ironclads 2 Collection
Developer/Publisher: Totem Games
Tags: Naval, Real Time, Turn base, Various Theatres, Strategy, Simulation, 19th Century
Purchase:Steam
Where previous Totem Games releases can be considered misfires, the Ironclads 2 series of games bundled as a collection on Steam are a great addition for any Armchajr-Admiral out there. This collection of games has you fighting forgotten engagements in the late 19th century. While the strategic element is turn based, engagements are in real time. But don’t be fooled; managing ships can get complicated when you split columns or try and envelope an opponent’s fleet.
Opponent AI, ship models and unique settings allow these naval engagements to really come alive and provide wonderfully varied experiences. However impatient players or newcomers might be frustrated by the lack of tutorials (other than just a manual) and hardcore sim fans might be disappointed by the basic mechanics for tactical engagements. However, for the price of four games, and the unique setting each brings, these titles definitely deserve the attention they get.
Totem also make the Clad in Irons series, which is what they're currently focusing on. They recently released a DLC for one of their games title Clad in Iron: Carolines 1885, which you can also read our review on.
Enigma: Rising Tide
Developer/Publisher: Tesseraction Games/Dreamcatcher Interactive
Tags: Naval, Real Time, Atlantic Theatre, Strategy, First Person, Arcade
Purchase: Free
Enigma: Rising Tide is a very strange but excellent naval wargame. What makes it so strange is the alternative history the game is based upon; the Germans won the first world war, and everything stems from that. Now that you’ve digested that twist, it is easy to see what makes Enigma: Rising Tide such a compelling game to play. Focusing on small unit actions, such as operating a corvette, submarine or a destroyer.
The game pits the player on the bridge of these vessels and manages to operate a fine balance of arcade action and command options. Where it lacks in patience and finesse, the pace of the missions and the satisfaction of a ship sinking is still gratifying in this title. Enigma: Rising Tide is for those who are wanting to take a break from the hard-fought battles of stratagem and are looking add a few more hulls to the bottom of the sea in at what sometimes can be a neck breaking pace.
Navyfield
Developer/Publisher: SDEnterNet / Naiad Games
Tags: Naval, Real Time, Pacific Theatre, Atlantic Theatre, Arcade, WW2, Multiplayer
Purchase: Free, Free (Steam)
Victory Games Carrier Rules Pdf Free
Navyfield is a curious naval game. Recommending it is like telling somebody to go see Woodstock today. As an MMO, it’s time in the sun has passed by a few years, but at it’s peak it was a phenomenal game. Although Navyfield has been overshadowed by modern releases, the game is still strong to this day. Pitting up to 32 players and an assortment of ships together, Navyfield has a surprising amount of variety and modes, backed by quick and addictive battle sessions.
Typically, fleets are a combined assortment, battleships, carriers, cruisers, destroyers and even frigates are some of the options available (unless the hosted room decides otherwise). The beauty starts with as you see the players naturally forming to picket the larger ships or the carriers and the ships with greater agility either lay torpedoes or scout for incoming spreads. Players that aren’t apart of the pack and are unexperienced can find themselves isolated and destroyed. Anti-Aircraft is also an important element, as although machine gun fire from your ships are automatic, it requires a keen eye to manage those flak bursts to take out incoming aircraft which can sway the battle in mere seconds. Matches are quick and full of action in an easy to look at isometric view.
Navyfield was and still is grindy, making the drive to those bigger ships a pain if you’re unwilling to cough up some compensation. Levelling up your crew and unlocking newer arsenals are still very much a mechanic here. However, a side benefit of this is understanding the types of ships and the benefit of different play styles. Rushing to be the King George V-class may not necessarily be as enjoyable as wiping out many unsuspecting players with a perfect torpedo spread from a Japanese light cruiser. Every faction has a distinct feel and doctrine.
Although there is a Navyfield 2, it tries too hard to compete with World of Warships, rather than capture the magic in a bottle that the first game had and suffers for it. Both newer titles feel more about smaller engagements and which captain has the widest bow (a matter of speaking). Navyfield managed to capture fleet combat exceptionally well in a multiplayer setting the first time around and is still supported and played by players today.
Fighting Steel: World War II Surface Combat 1939-1942
Developer/Publisher: Divide By Zero Software Inc./ Strategic Simulations, Inc.
Tags: Naval, Real Time, Pacific Theatre, Atlantic Theatre, Strategy, WW2
Purchase: Free (Abandonware)
Fighting Steel is a lesser known title for those looking into the war chest of naval wargames; as a game, it primarily focuses on fleet action. Pitting capital ships against others in often historical context or user created scenarios, in real time ships square off to lob shells until somebody capsizes or breaks off under the cover of smoke screen. What Fighting Steel does well is the variety through a large variety of ships and how they perform in battle, and it’s attempt of authenticity, through its scenarios and mechanics. Although the graphics are simple and dated, they are crisp and serviceable. It’s easy to distinguish targets by their silhouettes for the experienced admiral.
For Jutland players, the games are very similar, only standing out on a few overlay mechanics and time period of course. A rocky release might have damaged the hull of Fighting Steel a bit, but since 1999, the game has improved to be a compelling and immersive through patches from the dedicated. Work such as Fighting Steel Project which delivers an improved combat simulation and fixes a lot messy bugs along the way has Fighting Steel still on the fleet roster for those looking to see if their admiralty skills are still sharp.
Other Naval War Game Recommendations
We regularly update these lists with new or looked-over games, and to keep things manageable we'll rotate out some entries to make way for others. Past members of this list include:
- Battlestations: Pacific
- Fleet Command
- Dangerous Waters
- Action Stations
- CMANO (R.I.P.)
- UBoat
Victory Games Carrier Rules Pdf Download
What would your list of top naval war games look like? Let us know in the comments!
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Comments or corrections?
Zasgard1969 | 19 Jul 2010 12:57 p.m. PST |
Title says it all :) In your opinion (please have played the rules you recommend) what rules lend themselves to solo play. Thanks! | |
psiloi | 19 Jul 2010 4:38 p.m. PST |
The best I have seen are Tokyo Road and Carrier, both put out by Victory games. Not designed for minis, but could easily be modified for this. | |
macconermaoile | 19 Jul 2010 5:02 p.m. PST |
That's Toyoko express, and you are right, great game for solo play. | |
Zasgard1969 | 19 Jul 2010 5:47 p.m. PST |
Nothing on the Victory Games site with either of those titles. | |
sloophmsstarling | 19 Jul 2010 6:52 p.m. PST |
Both of these are, or were, great games. I believe they were published in the late 1980s, and have been out of print for years with the demise of Avalon Hill and their Victory Games subsidiary. You might track them down at specialty out-of-print game sellers or e-Bay, but I'm sure they are rare and probably would demand a premium. I am currently playing Mal Wright's and Clash of Arms' 'Convoy/Deadly Waters' game solitaire, and it plays surprisingly well as a solitaire game because the escorts are restricted to movement with the convoy until something happens, such as a merchant ship just being torpedoed, and then the escorts react with pre-determined tactics until the U-boat is detected, then you try as best you can to wear both hats until the issue is decided for that encounter, with survivors back to stations and hoping for no contact! And all of a sudden at dawn the next morning, five Ju-88s come boring in on your highest value cargo ships! If you are interested in convoy naval actions, Deadly Waters is a great game, and Mal also just published a PDF download for Arctic convoys that has a ton of new content for those most perilous of 'Journeys to the End of the Earth.' Jan | |
GreyONE | 19 Jul 2010 7:26 p.m. PST |
Tokyo Express is available via ebay, but it is about $93, not including the $30 USD shipping fee: Not sure it that is a good price or a bad price, buts suspect it is a tad bit steep. A bit cheaper from here: Quite a bit of a price difference, although the bidding is still in progress. | |
Mal Wright | 20 Jul 2010 1:24 a.m. PST |
Deadly Waters and A Journey to the end of the earth, are both quite able to be played solo. Indeed they help generate some really interesting combat situations to be resolved. | |
Zasgard1969 | 20 Jul 2010 7:35 a.m. PST |
Yea, going to pass on anything on Ebay. Prices are so jacked up on out of print games :) Thanks anyways for digging. Surprised no one has mentioned General Quarters 3. Must not be solo friendly. I guess I was under the impression that with tweaking here and there almost any ruleset can be played solo. | |
Charlie 12 | 20 Jul 2010 8:18 a.m. PST |
The difference between games like Tokyo Express and rules such as General Quarters 3 is that Tokyo Express is specially designed as a solo game while General Quarters 3 is not. Like most any set of rules, however, GQ3 can be played solo. | |
Silverleaf | 20 Jul 2010 5:19 p.m. PST |
Here is a listing of some solitaire based WWII sea based games: Silent War (Submarines – Pacific Theater Operations) Steel Wolves: The German Submarine Campaign Against Allied Shipping – Vol 1 (Submarines – Atlantic Theater Operations) Where There Is Discord: War in the South Atlantic Coral Sea Solitaire (Decision Games – World at War magazine #10) Battleships at War: Atlantic – Panzerschreck 14 Carrier War – Omega Raid on St. Nazaire – Avalon Hill Carrier – Victory Games Sink the Tirpitz – Panzerschreck 11 [2003] | |
hindsTMP | 29 Jul 2010 11:33 a.m. PST |
In my opinion, any of the popular naval miniatures rules can be played solo. All you need to do is roll dice for your opponent, at significant decision points. Limit yourself to plausible alternatives. For example, when playing the British in River Plate 1939, some decision points from the beginning of the battle might be: Mark H. | |
Chips88 | 04 Aug 2010 2:48 p.m. PST |
Zasgard - I solo game with an old set of computer assisted naval miniature rules called 'Shipbase III' by ArmourSoft. Covers the period from 1890 – 1945. As usual you have to play both sides but you let the computer keep track of everything and just enjoy yourself. I have seen them pretty cheap on ebay. |
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