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My new CPU is a Ryzen 7 1700,GTX 1060, and 16GB RAM, thinking finally I would be able to enjoy those 1000+ units battle with no lag/frame stutter and when I tested I was VERY dissapointed, a big part of the reason I upgraded my CPU was for Mount and Blade.
Mount&Blade Table of Contents Walkthrough
Mount & Blade: Warband General Discussions Topic Details. Nov 22, 2014 @ 7:36am What does 'Single Threading' mean? ^^^ Showing 1-4 of 4 comments.
Mount and Blade Warband Suvarnabhumi Mahayuth Mod Throne Hall of Ayutthaya. Mount and Blade Warband Suvarnabhumi Mahayuth Mod Mac Dynasty Emperor Guard. Mount and Blade Warband Suvarnabhumi Mahayuth Mod Every Journey Begins with a Single Step. Mount and Blade Warband Suvarnabhumi Mahayuth Mod The Citadel of Thran Hao.
Table of Contents
Character creation
Details
Appendices
Weapons
Appendices
Pre-game configuration[edit]
In addition to the settings configurable within the game itself there are some options that can only be configured through the launcher, and this page explains them in full detail. To reach this panel run the launcher and choose Configure.
Video
If your game looks like this, your graphics card cannot handle the DirectX 9 render method correctly.
If your game looks like either of these, download the latest appropriate drivers for your graphics card (e.g., Nvidia, ATI/AMD).
Render Method: for older systems, choose DirectX 7. If you have a modern graphics card (designed with proper support for DirectX 9 or higher) you can use DirectX 9 rendering. DirectX 7 rendering eliminates some of the graphical effects the game can produce but requires far less processing power. If you see unnaturally-bright textures when using DirectX 9 rendering this indicates that your card is unable to process graphics correctly in this mode, and you should therefore switch to DirectX 7 rendering to experience the game correctly.
Use Pixel Shaders: if you have a graphics card which supports it, enabling pixel shaders will give some surfaces a more impressive appearance. This can reduce game performance somewhat. If you do not have a card that supports pixel shading, enabling this will result in unwanted visual oddities.
Start Windowed: by default, Mount&Blade runs fullscreen. This setting makes it run in a window instead.
Show Framerate: this enables a large frame rate counter in the top-left corner.
Force Vertical Sync.: enabling vertical sync helps reduce or eliminate tearing, but on slower systems it will also result in some loss of performance.
Texture Detail: this determines the detail used for textures. Using the Auto Adjust button will attempt to recommend a texture level suited for your card. The lower the setting the worse the graphics will look but the better the game will perform.
Max. Frame Rate: a frame rate higher than your monitor's refresh rate (generally in the region of 50-85 Hz) can result in unwanted effects. This box lets you limit it. As a general rule you should set this to the exact value you have the monitor's refresh rate set to, as anything above this number is just a waste of system resources.
Screen Resolution: by default, Mount&Blade inherits the resolution and bit depth specified for Windows itself. If you want a different setting, select it here. Using a 16-bit mode will result in more washed-out visuals but can significantly improve performance.
Antialiasing: You can turn antialiasing on or off here. Note that if you have forced an antialiasing in your graphics card's configuration this setting will be ignored.
Shadow Quality: how precisely game shadows will be drawn. Higher detail results in more lifelike shadows but also results in a performance hit on older systems.
Auto Adjust: click this button to automatically configure all settings to settings based on an analysis of your system. This process is not perfect, but it provides a basic indication of what your system can handle.
Audio
Enable Sound Variation: this randomly fluctuates the frequency of sound effects to produce a greater variety of sounds.
Disable Sound: if you want to disable all sounds, use this setting.
Disable Music: if you want to disable all sounds, use this setting. This can also be somewhat achieved by setting the volume slider to the minimum, but the music files will still be processed. Disabling music may result in a very minor performance increase.
Game
Hide Blood: by default, men and horses bleed when hit with weapons that deal piercing or cutting damage. Checking this box will disable all blood.
Enable Cheats: allows the use of cheats. Cheats will not function unless this option is enabled.
Advanced
Enable Edit Mode: Edit Mode lets you edit things while the game is running, but, as indicated, it results in a significant performance hit. Unless you are wanting to experiment with hidden features or create your own modules you should leave this disabled.
Force Single Threading: Mount&Blade supports multi-core processors. You can use this option if for some reason your multi-core processor is not handled correctly, or if your single-core processor is incorrectly recognised as a multi-core. If you have a multi-core processor you should always leave this option off unless you have problems, as turning it on will reduce performance.
In-game configuration[edit]
General Options
Music Volume: this controls the music volume level. It will not function if music has been disabled in the launcher configuration.
Sound Volume: this controls the sound volume level. It will not function if sound has been disabled in the launcher configuration.
Mouse Sensitivity: if your mouse does not respond as intended, experiment with this slider. Moving it to the left makes the mouse less responsive while moving it to the right makes it more responsive.
Invert Mouse Y axis: if you want the Y axis inverted (as in a flight sim), enable this.
Control block dir.: use this setting to alter how blocking is controlled (see Controls).
Control attack dir.: use this setting to alter how attacking is controlled (see Controls).
Video Options: view and alter the Video Options.
Controls: view and alter the Controls.
Damage to player: use this to reduce the damage enemies deal to your character.
Damage to friends: use this to reduce the damage enemies deal to your companions (regular troops are not affected).
Combat AI: determine how intelligent the combat AI is. This setting affects your troops as well as those of the enemy.
Combat Speed: use this to speed up or slow down battles.
Battle Size: use this to determine the maximum number of troops that can be in a battle scene at any one time. The slider normally goes between 25 and 100, but you can change these settings further using the Battle Size Changer.
Show attack direction: determine whether yellow arrows show up to aid attacks.
Show targeting reticle: determine whether ranged weapons will be aided by a crosshair.
Show names of friendly troops: this setting puts floating green names above friendly troops so you can tell them apart from enemies.
Report damage: determines whether damage is reported in the log.
Report shot difficulty: determines whether shot ratings are reported in the log.
Report Casualties: determines whether casualties are reported in the log.
Report Experience: determines whether experience gains are reported in the log.
Difficulty Rating: this gives an indication of how hard the game will be. The Damage to player, Battle size, and Combat AI settings are used to calculate this number.
Video Options
For all these settings, having them on will require additional system resources. If you have poor performance, try turning some of them off.
Render Method: for older systems, choose DirectX 7. If you have a modern graphics card (designed with proper support for DirectX 9 or higher) you can use DirectX 9 rendering. DirectX 7 rendering eliminates some of the graphical effects the game can produce but requires far less processing power. If you see unnaturally-bright textures when using DirectX 9 rendering this indicates that your card is unable to process graphics correctly in this mode, and you should therefore switch to DirectX 7 rendering to experience the game correctly.
Screen Resolution: by default, Mount&Blade inherits the resolution and bit depth specified for Windows itself. If you want a different setting, select it here. Using a 16-bit mode will result in more washed-out visuals but can significantly improve performance.
Monitor Gamma: determines the gamma correction used for displaying the visuals. If your monitor has been configured correctly you should not need to change this. Note that this is not a brightness slider; while adjusting it will make some things show up better it will not affect all colors evenly.
Shadow Quality: how precisely game shadows will be drawn. Higher detail results in more lifelike shadows but also results in a performance hit on older systems.
Texture Detail: this determines the detail used for textures. The lower the setting the worse the graphics will look but the better the game will perform.
Grass Density: determine the volume of 3D grass used. Setting it to 0% will effectively disable all grass.
Character Detail: determine how detailed the character models are.
Character Shadow Detail: determine how detailed characters' shadows are.
Number of Corpses: determine how many corpses can be in the battle map at any one time. Corpses that exceed the maximum specified here will disappear, but their weapons will not.
Number of Rag Dolls: Mount&Blade uses the Newton Game Dynamics physics engine to create dynamic death animations. This setting determines how many characters can simultaneously have ragdoll deaths. Once characters have finished their ragdoll death animations they are no longer counted by the limit set here, so even with a low setting you can experience some ragdoll deaths for the duration of the battle.
Blood Stains: set when blood is shown, if at all. Showing blood at all times means enemies look bloodied even when far away, but this comes with a performance hit. This setting will have no effect if you have already disabled blood in the pre-game configuration.
Dynamic Lighting: determines whether lighting sources will affect the game world.
Character Shadows: toggles character shadows.
Environment Shadows: toggles environment shadows.
Realistic Shadows on Plants: determine what level of shadows plants will have.
Particle Systems: determines whether particle systems are used for some effects.
Anisotropic Filtering: determines whether anisotropic filtering is used to improve the appearance of textures seen in the distance.
Fast Water Reflections: by default, water reflections are handled in a simplified manner. Disabling this will result in more impressive water effects, but there may be a noticeable decrease in performance.
Estimated Performance: a rough estimate of the performance you will get with your chosen settings. The number adjusts as you change settings, so you can see the sort of performance hit each involves. This is only an estimate; your actual performance may vary.
Controls
Here you can view and configure the controls. The controls for map movement and rearing cannot be changed.
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Mount & Blade II: Bannerlord Development Update - War & Peace
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One of the selling points for TaleWorlds Entertainment’s sandbox RPG Mount & Blade II: Bannerlord was this idea of maintaining a clan, not a single character. And according to the latest development update, the game’s early access version is taking its first steps towards that by finally implementing aging and character deaths.
Mount And Blade Force Single Threading
Apart from that, the update highlights some recent diplomacy-related refinements and a handful of neat new features like formation captains and barber NPCs. Check it out:
Here’s more on that:
Mount And Blade Force Single Threading Instructions
Greetings warriors of Calradia! In this development update, we take a look at some recent changes in e1.5.0 and e1.5.1. As always, a text version of the video can be found below! Greetings warriors of Calradia! We’re back again with another development update. This time, we’re taking a look at some of the recent changes that made it into 1.5 and 1.5.1. So, let’s get to it! DIPLOMACY IMPROVEMENTS We recently introduced some huge improvements to how the AI calculates and votes on war and peace decisions. This change looks to address some of the issues that led to snowballing; prevented factions from recovering once they were on the back foot; and in some cases, could lead to long periods of inactivity on the world map. Now, the AI tries to make much more logical decisions when it comes to voting on war and peace. To learn more about this, you can head on over to our forums where the developer that worked on it shared a detailed post explaining the changes: a link can be found in the description below. https://forums.taleworlds.com/index.php?threads/diplomacy-developments.429850/ DEATH SYSTEM No matter one's station in life, the Danse Macabre unites all. And now, this applies in Calradia too! From growing old and passing away peacefully, to being run down on the battlefield while still in one's prime, nobody is safe from Death’s embrace! CAPTAIN ASSIGNMENTS Companions can now be assigned to formations from the party screen. Once a battle begins, the companion will be assigned as the formation captain, providing formation-wide perk bonuses to their troops. If the captain dies or flees during battle, the next eligible companion in the same formation will take over as the new captain. PARTY TRACKER You can now keep track of your own clan parties and faction armies on the world map. A marker is automatically created for each clan party and faction army which you can choose to keep on screen at all times by clicking the small circle at the top of the marker. FIRST-PERSON CAMERA FIXES Many of the clipping issues while using the first-person camera mode have been fixed, allowing you to become fully immersed when experiencing Calradia through the eyes of your avatar. ENCYCLOPAEDIA FAVOURITES You can now keep track of encyclopedia entries by marking them as favourites. This will make the favourited items appear at the top of their respective lists. BARBERSHOP Started courting? Getting a little tired of that shabby beard? Perhaps you want a new haircut to reflect your change in status? Well, it’s time to head to the new culture-specific barbers that can be found in the centre of each town to freshen up your look… for a small fee of course! NEW STURGIAN OUTFIT After visiting the barber, why not treat yourself to some new threads? This new light tunic features Slavic style patterns from Sturgia’s finest embroiderers. WORLD MAP CHANGES A number of visual and gameplay changes have been made to the world map. On the visual side, the geometry and texture details have been improved, visual problems with settlements have been resolved, and small details like roads and paths have been added to make the world look more realistic. Gameplay-wise, pathfinding has been improved, some settlement placements have been moved, and some village production types have changed for balance and lore reasons. REPLAY SYSTEM Finally, we want to take a quick peek at a multiplayer update that is in the works. The replay system will allow players to save replays of their multiplayer matches. Right now, the system has basic functionality and is lacking some UI elements, but eventually, it will be similar to replay systems that can be found in other multiplayer games.